Index

AboveLinePhysics
AccelerationTypes
angleTypes
angleIncrementTypes
applyGravityOnAllCommon
BelowLinePhysics
bulletColorTypes
bulletRotationTypes
chanceTypes
changeListElementAtIndexPhysics
checkAllTanksForHitPhysics
checkAllTanksForHitHelperPhysics
checkCommonPointsCircleLinePhysics
checkIfNotValidPositionPhysics
checkIntermediateObstacleInPathPhysics
checkLineIfObstaclePhysics
checkLineSegmentObstaclePhysics
checkObstacleInCirclePhysics
checkObstacleInListPhysics
checkOrientationPointLinePhysics
checkPointInCirclePhysics
checkPointInRectanglePhysics
checkScoreWeapon
checkThetaValidRangePhysics
colorTypes
commonPointsBetweenCircleRectanglePhysics
commonPointsBetweenListsPhysics
constantVelocityNewPositionPhysics
convertPointListToIntegerPhysics
coordTriangle
cosComponentPhysics
currentAngleTypes
currentPositionTypes
currentVelocityTypes
currentWeaponTypes
decreaseAngleInput
decreasePowerInput
decreaseWeaponCountTank
defaultStartVelocityWeapon
DirectionTypes
directionTypes
displayCallback
edgeOfTrianglePhysics
FacingLeftTypes
FacingRightTypes
flattenListPhysics
gPhysics
gAccelerationPhysics
GameState 
1 (Type/Class)Types
2 (Data Constructor)Types
genericImpactRadiusWeapon
GenericWeaponTypes
getAllPointsInCirclePhysics
getAllPointsInLinePhysics
getAllPointsInRectanglePhysics
getAllPointsInRectangleHelperPhysics
getAngleAtPhysics
getAngleProjectilePhysics
getComponentsVelocityPhysics
getIsObstaclePhysics
getLineSlopeInterceptPhysics
getListOfPointsInCirclePhysics
getListOfPointsInLinePhysics
getListOfPointsInRectanglePhysics
getNewPositionUnderGravityPhysics
getOtherEndPointPhysics
getPointFromYChecksPhysics
getPositionProjectilePhysics
getPositionXPhysics
getPositionYPhysics
getTankListGamestate
getTileMatrix 
1 (Function)Tile
2 (Function)Gamestate
getTilePosPhysics
getTilePosXPhysics
getTilePosYPhysics
getTurretPositionPhysics
getVelocityProjectilePhysics
getWeaponListGamestate
gravityNewPositionPhysics
gravityNewPositionFromRestPhysics
hasImpactedTypes
heightOfTankTypes
heightOfTileTypes
hypotenuseRectPhysics
idleCallback
impactRadiusTypes
inclineAngleTypes
increaseAngleInput
increasePowerInput
initializeGamestateGamestate
initializeTankTank
initializeTankStateTank
initializeWeaponWeapon
isAcceptingInputTypes
isIndexInRangeTypes
isLaunchedTypes
isObstacleTypes
Key 
1 (Type/Class)Types
2 (Data Constructor)Types
keyboardMouseCallback
launchInput
launchAngleTypes
launchDirectionTypes
launchVelocityTypes
launchWeaponTank
lengthOfTurretTypes
lineLine
mainMain
makeTileNotObsAtPtsPhysics
maxValidPhysics
minValidPhysics
moveLeftInput
moveRightInput
newOneDPositionPhysics
newOneDVelocityPhysics
newPositionPhysics
newPositionGravityFramePhysics
newPositionProjectilePhysics
newPositionVThetaPhysics
newVelocityPhysics
nextTankChanceWeapon
noOfPlayersTypes
noOfPlayerWithNoHealthWeapon
originPositionPhysics
parabolaFunctionPhysics
PointTypes
PointLineOrientationPhysics
PositionTypes
positionTypes
powerTypes
powerIncrementTypes
radianTodegreePhysics
readcolumnGamestate
readrowGamestate
rectangleRectangle
rectHalfAnglePhysics
reshapeCallback
restVelocityPhysics
scoreTypes
searchForAnglePhysics
sinComponentPhysics
Tank 
1 (Type/Class)Types
2 (Data Constructor)Types
tankGravityNewPositionPhysics
tankListTypes
TankState 
1 (Type/Class)Types
2 (Data Constructor)Types
tankStateTypes
tankVelocityTank
tfGamestate
thetaIncrementPhysics
thetaMaxPhysics
Tile 
1 (Type/Class)Types
2 (Data Constructor)Types
tileMatrixTypes
tileMatrixColumnSizeTypes
tileMatrixRowSizeTypes
tilePositionTypes
triangleTriangle
Turret 
1 (Type/Class)Types
2 (Data Constructor)Types
turretTypes
turretColorTypes
turretThicknessTypes
unitTimePhysics
updateAngleTank
updateDirectionTank
updateGameStateLaunchWeaponTank
updateGameStateTankTank
updateGameStateWeaponWeapon
updateHealthWeapon
updatePositionTank
updatePositionWeaponWeapon
updatePowerTank
updateTankTank
updateTankGravityTank
updateWeaponWeapon
updateWeaponChoiceTank
VelocityTypes
velocityTypes
velocityMultiplyingFactorTypes
vertex3f 
1 (Function)Triangle
2 (Function)Rectangle
3 (Function)Line
WeaponTypes
weaponTypes
weapon0Input
weapon1Input
weapon2Input
weaponCountTypes
WeaponGraphics 
1 (Type/Class)Types
2 (Data Constructor)Types
weaponPhysicsTypes
widthOfTankTypes
widthOfTileTypes