g | Physics |
gAcceleration | Physics |
GameState | |
1 (Type/Class) | Types |
2 (Data Constructor) | Types |
genericImpactRadius | Weapon |
GenericWeapon | Types |
getAllPointsInCircle | Physics |
getAllPointsInLine | Physics |
getAllPointsInRectangle | Physics |
getAllPointsInRectangleHelper | Physics |
getAngleAt | Physics |
getAngleProjectile | Physics |
getComponentsVelocity | Physics |
getIsObstacle | Physics |
getLineSlopeIntercept | Physics |
getListOfPointsInCircle | Physics |
getListOfPointsInLine | Physics |
getListOfPointsInRectangle | Physics |
getNewPositionUnderGravity | Physics |
getOtherEndPoint | Physics |
getPointFromYChecks | Physics |
getPositionProjectile | Physics |
getPositionX | Physics |
getPositionY | Physics |
getTankList | Gamestate |
getTileMatrix | |
1 (Function) | Tile |
2 (Function) | Gamestate |
getTilePos | Physics |
getTilePosX | Physics |
getTilePosY | Physics |
getTurretPosition | Physics |
getVelocityProjectile | Physics |
getWeaponList | Gamestate |
gravityNewPosition | Physics |
gravityNewPositionFromRest | Physics |