Index - G
| g | Physics |
| gAcceleration | Physics |
| GameState | |
| 1 (Type/Class) | Types |
| 2 (Data Constructor) | Types |
| genericImpactRadius | Weapon |
| GenericWeapon | Types |
| getAllPointsInCircle | Physics |
| getAllPointsInLine | Physics |
| getAllPointsInRectangle | Physics |
| getAllPointsInRectangleHelper | Physics |
| getAngleAt | Physics |
| getAngleProjectile | Physics |
| getComponentsVelocity | Physics |
| getIsObstacle | Physics |
| getLineSlopeIntercept | Physics |
| getListOfPointsInCircle | Physics |
| getListOfPointsInLine | Physics |
| getListOfPointsInRectangle | Physics |
| getNewPositionUnderGravity | Physics |
| getOtherEndPoint | Physics |
| getPointFromYChecks | Physics |
| getPositionProjectile | Physics |
| getPositionX | Physics |
| getPositionY | Physics |
| getTankList | Gamestate |
| getTileMatrix | |
| 1 (Function) | Tile |
| 2 (Function) | Gamestate |
| getTilePos | Physics |
| getTilePosX | Physics |
| getTilePosY | Physics |
| getTurretPosition | Physics |
| getVelocityProjectile | Physics |
| getWeaponList | Gamestate |
| gravityNewPosition | Physics |
| gravityNewPositionFromRest | Physics |